- PowerBall - Rail Arena - Red Rover - Rocket Arena 2 - Action Quake 2 - Eraser Bot by Ridah - Jailbreak by Team Reaction - C.H.A.O.S. If we forgot you, please email one of us (see Contact) and we’ll add you to the list for next version ASAP. Insane Weapons Mod: The most insane Quake II mod ever! Soundwave Emitter: Emits a soundwave that gives your enemies a headache.. literally! Beach Ball Launcher: Low gravity balls that deal a nice amount of damage, Freeze Nuke: Fires a nuke-type explosion that freezes anything in it’s radius, Gravity Missile: A slow moving rocket that pulls everything towards it’s center of origin. Related Groups. To get the most out of Quake, each should be mastered and used depending on the circumstances of combat. Keeping in mind that this is an early weapons test, there is not much new in terms of features and gamemodes, but many of them are awaiting implementing! Client files needed for version 8.0 and higher of the Weapons of Destruction {WoD} mod for Quake 2. Plasma Rifle: Bring back the old Doom days Added Nov 30th, 2020. The models are copyright of the IWM Team and a few models that we got off of TurboSquid.com. Devastator model and sounds is copyrighted to Perkr (and 3dRealms). Rocket pod model and sprites copyrighted to Singe. Donkey Kong Hammer model and skin is copyright to Skeetz. Hold left-click for alternate fire.-INSTALLATION. If you have a model you’d like placed here, please e-mail a url to zachary@ioquake.org. hook shrink – makes laser shorter (pulls you in) Category page. Quake 1: Weapon Model FOV Commands? 1,384 points Ranked 22,898th. Oh, geez, where to start.. oh, yeah, Blaster. I found these models for those that want radicially different weapons for Quake. We would like that you do not try to reverse-engineer our unique weapons, but we can send you the code for it on request. The Mark 23 was designed to replace the Blaster in our TC, so these don't apply. rc_boom – detonates car Weapon Nº 1 in Quake 1, basic Weapon. AccelleRocket Launcher: Shoots a rocket that is slow for the first second or so, and then speeds rapidly towards your target Skeetz, for testing, and the Donkey Kong Hammer model. rc_left – turns remote control car to the left Sure, they look kinda shitty, but if you try them, they're much beefier sounding and looking than the default weapons. rc_forward – makes remote control car go forward a simple recolour from brown to green/grey combo and that was all it needed to match.to account for the lack of muzzleflash, the projectiles are now a fullbright tracer-effect-projectile that has also been repositioned to match the angled nature of the gun.the grenade projectiles are the ones from quake 1.5 but a little sleeker to match the movie some...as an added bonus the grenades now have improved sound effects; firing - to better match the movie 'aliens' and bouncing - to better match the sound of the bouncing grenades in 'alien ressurection'... the minigun.I dont know (nor do I want to) where they got the original model for but it was wank, pure and simple.for this, all I did was use the team-fortress mini-gun view model and alter it's position some, again, as with the pulse rifle the projectiles are also the fullbright tracer-effect-projectile that has been repositioned to match the angled nature of the gun.the world model for this is the turret minigun from bossman's lair in malice... its not a bad match.Ive also changed the sound on this weapon to the quake2 chaingun sound in order to make it feel as powerfull as it looks and is in-game... the flamerthis is based on an alternative shotgun model that includes an added hand. Exploding Jack Grenades: Grenade that explodes into exploding jacks Area Grenades: Clears a room by shoving players in all directions SD-SG-0001 ---- … Model Quake Weapon Models. just savie it for shooting buttons or something...). Remote Control Car: Spawns a car that you can drive around. however, I'd been dying to use the team fortress shotgun model for some time now, and it fitted in with what I had planned for the other weapons in the mod too. Transparency Device: Turns player transparent for 30 seconds. It's just a christmas wish. Submitter. Fooby the Kamikaze Watermelon: Fires a rocket-propelled watermelon. Quake weapon mods. Unlike a replacer that deserves its own page, the messages are often not changed and … rc_backward – makes remote control car go backwards To start viewing messages, select the forum that you want to visit from the selection below. CO2 Cannon: Shoots a small burst of CO2 that pushes players (and has a large kickback to you!) Modder ‘Turic’ has just released the first version of his high-polygon 3D weapon models pack for Quake 2. Volcano Launcher: Shoots a grenade that explodes into a volcano Change ), You are commenting using your Facebook account. A smack to the … Total Conversions; Quake 2 1998 Mods; Quake III Arena. Filename OSJC_alienquake_fix.1.zip Category Patch. And since Quake 2 always had a special place in my heart, this mod is a must-have for everyone that wants to replay it. Code Related to IWM is copyright to Nintendo 2 community staggering 210mb.... ) Downloads 95 ( 1 today ) MD5 Hash Quake weapon Mods using the Quakespasm sourceport by Quake. Not implemented into IWM, although not implemented into IWM mix any with! Matching skin a replacement weapon for the blaster by Nicola `` Neurological ''.. Nailgun, RL, and then use the grenade Launcher —————- napalm Jumping Beans: Fires Beans that jump,! 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Carpet: Touch it, and then use the grenade Launcher aswell that the other models centred...