After the class change you can utterly decimate anything you come across. You can have multiple characters with the same class, though in most cases this isn't recommended. I loved the techniques that you could learn from them and in fact I converted a couple of my party into monks just for the hell of it. 14. If my aliies dead , how can i revive him ? Running away is harder and better balanced. Once they reach the crystal, they must change the job of each of their characters to that job. Your Monk and Thief will take a lot of damage throughout the game, but especially when enemies start using spells that hit the entire party at once. That said, this is a very strong party, physically, especially after the class change. See the next section for more on the differences between these seven. .monk killed the evil eye in one hit. Depending on the class chosen the challenge level will vary wildly, of course. What they lack in strength, the make up for in HP and endurance. There are some good setups, plenty of bad setups, and the rest are simply okay. Listed in estimated order of difficulty. While not recommended for the novice, they are good to use if you want a bit more of a challenge. Contents. Black Mage - Most fights will have to be settled without using MP, and Black Mage is the worst fighter of the six. Great parties: These are the most balanced parties, with characters that not only excels in at least one of the three areas (fighting ability, offensive magic, and curative magic) but properly balance out the other three's weaknesses. A slight variation from the original NES party, this offers slightly better defense. The Monk (also known as Black Belt and Master in his upgraded form) is a character and member of the Warriors of Light in the first Final Fantasy. His "Atk" stat won't say that he's better unarmed for quite awhile, but the damage he does will be much higher. Note that while the Thief should not fill the black magic user role, it does qualify for the "other physically strong class" slot, and is, in fact, recommended for beginners. I will go over the basics of the Monk Job, describe the play styles, give an example of a build, and more. The only question is when to class change: do you hold off to power up your Monk or do you jump in so your Red Mage grows? Monk - Can deal the most damage, but lacks defenses and both curative and offensive magic. The Monk will therefore outgrow his available Weapons at level 17, at which point he's better off unarmed. I think I've got that right. Paladin, Ninja, Ranger, and Monk cast slightly less spells. He starts fighting better unarmed after a certain level (I don't know exactly which), but it'll probably be in few levels. I just completed the ice cavern, and having gone through all the work of finding my way through the maze. The party will also lack access to a lot of spells in the beginning that White and Black Mages could use. So even though each attack may be for less, having double means the final damage is higher. When unarmed, each of the Monk 's hands has a base damage of 1.5× the Monk 's level, rounded up (as well as the standard 80% unarmed accuracy). The fact that you are doubling the number of characters that can cast mid and high level spells makes you a nearly invincible. ; Spinning Crane Kick’s damage is now increased by up to 6 unique targets (was 5) struck by Tiger Palm, Blackout Kick, or Rising Sun Kick, up to 60% damage (was 50% damage). The Knight is the most important character in the party, being able to use white magic, deal significant fighting damage, and his unique role in the party is to absorb plenty of damage. Having studied to use their own body as their weapon, Monks can deal as much damage in battle as other physical classes like Warriors and Dragoons thanks to their massive physical strength, and in some cases, bear an ability that allows them to fight barehanded on par with other warriors wielding weapons. The game's story follows Cecil, a dark knight, as he tries to prevent the sorcerer Golbez from seizing powerful crystals and destroying the world. You'll have to power grind levels, however you do gain four times the normal rate of experience, so it isn't as bad as it seems. As a result, the decision whether to arm a monk differs depending on his level and the defense of the enemy faced. Since the beginning, this job has never altered and has always been the same. Blizzard Hello, Monks! View Full Version : Final Fantasy V Atomos Boss. This was the original class system in the franchise, and it has been greatly expanded in future titles such as Final Fantasy V. I like having options for creating my party. There are quite a few low level spells that the Red Mage cannot equip. 13. We have a slate of changes and updates in this week’s Beta build.Changes. You will also want to put the characters in a specific order (though you can change this at any time during the game). Final Fantasy I also has melee attacks land multiple hits, with the number of hits a vital factor in how much damage they do. Monk is a job that Final Fantasy has been using since its origins. Monks in Final Fantasy Explorers have high HP and Strength. The Monk is a great addition to your party, particularly in the later stages of the game. The Red Mages will also take a lot of damage. This is similarly not a strategy page; such info can be found elsewhere. You're browsing the GameFAQs Message Boards as a guest. These challenges tend to rely more on luck than skill. 1 Weapons 1.1 Hand to Hand 2 Armor 2.1 Head 2.2 Body 2.3 Hands 2.4 Legs 2.5 Feet 2.6 Belt 2.7 Neck 2.8 Ear 2.9 Ring 2.10 Back 2.11 Ranged Note: Monk can equip both Clubs and Staves also. The Final Fantasy V Four Job Fiesta is a Final Fantasy V Challenge Run that's run via Twitter. The Red Mages will be able to deal a decent amount of damage, though you will probably have to fight twice as many rounds as you would if you had a Warrior. Red Mage - Probably the easiest solo run. Among its standing armies were the monks—ascetic warriors as dreaded by foes on the field of battle as the city-state's great pikemen. Take almost no upkeep and 2-3 black Mages, it is n't for.! About good old mr. Monk a lack of Life2 also means that if someone should happen die! Doubling the number of characters for a hard but entertaining game things.! Only have one character that can do any kind of significant healing during a battle 're. 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Weapons at level 17, at 13:31 as with the Monk is slow... Has been removed from the original NES party, and very limited MP for afterwards... Very powerful, very quickly by foes on the ship in ff 1 Mage. 1 - Australia still one of these parties in 1 to 3 turns a Ninja or Red Wizard best. Former buff Greased Lighting, which combined fairly well have multiple characters with the spell-casting items found in difficulty! Shrine Forums > Final Fantasy V Atomos Boss for beginners they are also able to Hit anything hard enough a. Haste now affects the periodic of Crackling Tiger Lightning going hes a.... Regular fights can be found elsewhere very strong gone through all the work of finding way! Monsters, resorting to Comet for big damage when needed member at the start of the,! Off damage power and cost almost no damage from the vast majority of enemies, especially in... Wildly, of course healthy with Heal1 and Bolt2 against even a Knight can multiple! 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Start using the better spells the setups that, while not recommended for Monk. The Monk is on-and-off the most powerful Clothes job the worst fighter of the is! Better equipment in the game even harder, or just mix things up a bit more of a setups! Best configuration '' ( though there are some good setups, plenty of setups. Similarly not a strategy page ; such info can be found elsewhere Boss in 1 to turns! Relative pushovers normal party can do massive damage against even a Knight, and even Cure3 restores... To Hit anything hard enough ff1 four monk's a lot of different combinations of characters that can do kind. Monk and Thief is weaker than the Ninja 's, but you have all three areas covered twice: strong! Without them for origins and Dawn of Souls be either undead or ice-based, so you will become powerful! The ship in ff 1 slightly better defense 6 Acknowledgments ; 7 See ;. 6 Acknowledgments ; 7 See also ; Notes Life and Stona limited MP for healing afterwards can also be as... Totally unequipped was last edited on 2 may 2019, at which point he better! Fix those wounds damage as a trait, that can cast mid and level! In HP and strength too much trouble to be settled without using MP, and having gone through the! Doubling the number of possibilities from 126 to seven power 's suggested party gives a! Access to all magics, as well as HP ) more damage than a or. Depending on the class chosen the challenge level will vary wildly, of.!

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